Players who write adventure logs are given a single Take 10 on any one roll in the next session. (This includes saves, Attack rolls or situations when threatened.)
Unused Log benefits are lost at the end of Session.
What can I say, i enjoy peer evaluation….
Each player gets a total of 3 “Votes” every session that they can use to vote for MVP or MEP, and a total of 2 Votes can go to either category.
You cannot vote for yourself. but instead could give two votes to a single payer who impressed you, or split your votes evenly across players.
Most Entertaining Player is given a single “Take 20” to any combative roll they make, this is not an automatic success, nor does it threaten for a critical hit. This 20 can be taken after the results of a roll have been made, and as such can be used to confirm a failed critical.
Most Valuable Player Is Given a single “Take 20" to any social roll, or Entertainment Roll they make. The GM, may state in combat, that you could use that take 20 to actually hit with a critical miss, or may expend it for you should a fitting situation arise.
Wait, is that not a little backwards? I thought MVP was generally given to players who excel in combat, and MEP players who excel in social situations.
The idea is that Players who do well in entertainment aspects are given a chance to do well in combat, and vise-versa
MVP/MEP Rewards must be used in the following session or they will be lost.
Ties will result in no reward given, as no players “stood out”
Maximum Equipment Value (MEV)
When Shopping for magical or mundane Gear players are Asked to look at the Character advancement Table.
Despite their personal Wealth, players can only have up to 2 items equal to the value of the NPC (Heroic Column), and the rest of their Gear must be under the NPC (Basic Column)
The only exception to this rule is when said loot is found on adventures. Found loot still takes up one of your “Heroic Item” slots but can exceed the listed value.
You have Infinite Basic Slots.
This is done to limit the amount of wealth hoarding and keep balance across players.
It also gives a slight advantage to players who attend more sessions as they can possibly have better Heroic Loot.
Items may be freely used in a “Quest”
When players complete an adventure all obtained Loot is then Sold, and players get their equal GP value.
Players can then “repurchase” sold gear at 1/2 Price (the same value it was sold for)
This keeps all attending party members in balance, and makes sure that NPC’s obtain their equal share of loot as well.
But what if i am a wizard, surly those scrolls shouldn’t count as they are consumables. Or a cleric that wand of Cure light wounds obviously will be spent on the party!
How is that different then the great-axe your barbarian is using to kill enemies for you. You can make the argument to your fellow pc’s and ask if they can pitch in for purchases. Scrolls expands a characters utility, and as such still count against your WBL, as you can often learn the spells as well as cast them.